Reasons I prefer classic Kingdom Hearts over KHII

Some may disagree, but I always preferred the original Kingdom Hearts over its successor. Even at the time before Square-Enix started rereleasing all the games on PS3 and 4 I never managed to beat KHII more than once. In contrast the first game must be one of the games I've played from start to finish the most.

Shining Resonance Review

Let me be honest and admit that I was really sceptical of this game. Early footage looked good enough to get me interested in this release, but fans of the franchise grumbled about how they couldn't understand that Sega chose "the worst in the franchise" to bring to the west. Then I read some opinions that made it clear this wasn't the classic JRPG I was expecting and hoping it to be. But I bought and played it anyways and there are no regrets.

making progress, slow but steady.

Completed a side project today.

My program's finally starting to look like a game \o/

Hollow Knight Review

It's easy to call this indie gem a mix of Metroidvania and Dark Souls. I'd however say it's really the former with inspiration taken from the latter. For a true mix it's missing the RPG elements used by the Souls games. Hollow Knight has no leveling and no equipment variety. You boost your silent character by collecting power ups, upgrading your main weapon and collecting charms that provide passive benefits. You lose your money upon death and have the ability to reclaim it if you make it back to your place of death, but it's strictly for purchasing stuff like the aforementioned and maps.

Hori digital pad joy-con L

You hear people complain about a lack of D-pad on the Nintendo Switch joy-cons all the time. Maybe you're one of them. In any case, there's been enough buzz about it at least in japan that the popular console accessory manufacturer Hori has gone and produced an alternative joy-con that makes traditional games more enjoyable in portable mode.

Shin Megami Tensei IV - Final (Apocalypse) Review

I started playing this very shortly after its release in Japan - that was back in february of 2016, at the time of this writing almost 2 and a half years ago. And I'm still playing it, but I'm pretty much at the final boss so it's a good time for me to write my review.

Implementing a prototype scanline filter in SDL was easier than I expected.