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Dragon Ball Xenoverse Impressions

So I borrowed Dragon Ball Xenoverse and played it a bit with a friend last night. We enjoyed playing the PS2 Budokai Tenkaichi games in versus mode and wanted to see if Xenoverse is anything like those games. Turned out we couldn't just go and check out the multiplayer right off the bat, because local versus mode is locked behind a good hour of solo content. And the game doesn't notify you when you're able to use the mode. Who thought that would be a good idea? Oh well.
Sadly we were quickly disappointed when we finally got to experience this game's local versus mode. It felt like the devs cheaply tacked it on in the last week of their development schedule. A real bummer. The game is a step back towards the PS2 era of 3D versus Dragon Ball games, which is good because the games on the PS3 weren't as fun, but it's still not quite there. The controls don't feel so good because they mapped some functions awkwardly to the shoulder buttons. You have to press the left stick to descend, press L1 to guard and hold L2 if you want to dodge. The combat itself is otherwise ok. It's Budokai Tenkaichi somewhat simplified, as you apparently can no longer choose the direction of your attacks and guards. As for the single player mode, I can't say that I'm a fan. The combat is a bit too repetitive for that. It might get better later on when you get more items and skills though. But the game doesn't excite me enough to bother playing much further.
However the part where you create and customize your own character is dope. We made a pink Frieza with a long nose and Cell-like chin, and then gave him sunglasses. The guy looks hilarious (considering he was summoned to play the role of a hero), so we had quite a blast with the game despite its flaws thanks to this feature

My messy HD retro gaming solution
Coupling a deinterlacer with a scaler optimized for progressive input sources.