I'm working on a framework written in PHP and trying to keep the code simple by omitting the functional and object oriented approaches as much as possible. What I'm having in mind might be best defined as loose modular programming. It might lead nowhere good but that's why this is an experiment.
Samus Returns on the 3DS wasn't exactly to my liking. Still the game was popular and considered a success, so it didn't exactly surprise me to learn that Metroid Dread had come out of the same developer hands. But it also surprised me that the new game improved on almost all flaws that I saw in Samus Returns.
Got another job that deals with PHP. I haven't used the language in years and admittedly not made much use of its object orientated facilities during the time I worked with it in the past. As expected even the later additions to PHP have their oddities and pitfalls. For example today I tried to implement the following
lmao I can't stop laughing
Before getting into Astral Chain I had only seen the reveal trailer which made it look like a sci-fi action game. I was pleasantly surprised when I realized I was playing a game with a mix of cyberpunk and sci-fi with a speck of fantasy.
Not sure I cared much when this game was announced in 2015. Playing Final Fantasy XV also didn't help restoring my faith into Square-Enix. To be honest I originally hadn't planned on playing this one at all. Well, until the news got out that it wasn't a remake after all. I mean at least no matter its quality it wouldn't invalidate the original Final Fantasy VII, and people would still have to play that so they could say they had played and witnessed the story of this classic of Playstation history.
So I got to play Final Fantasy VII Remake after all. I was curious about the new direction the story would go in, and how well they translated the original's atmosphere into a 3D world with HD visuals. Still cautious I went in with low expecations. And still found myself disappointed.