looks like everything's fine. just migrated all my sites to a new server and domain.
Set up a second desktop PC for windows use. Need it for development but it's nice that I can play lots of PC games again (like I have time for that lol)
It's slowly coming together
And I almost gave up when my first attempt at the plane didn't come out as expected. Like I legit couldn't make sense of it, thought this whole thing was too much for me - then I realized I merely forgot to adjust the number of triangles I was passing to the function that reserves space for the mesh (which I wrote myself lol)
Adding support for multiple objects and separate transformations worked as expected
Alright I went into this one with low expectations because of how mediocre Final Fantasy XIII and XV were. Some of these concerns turned out meaningless because at its core Kingdom Hearts III is still a proper Kingdom Hearts game. It's got the action RPG gameplay fans are used to, no overly focus on an open world and fetch quest shenanigans. Props for that. However the game feels really rushed towards the end, so much that I'd argue they had to finish the game earlier than planned to assign resources to the Final Fantasy VII remake. More on that later.
Found it! http://www.drpetter.se/project_sfxr.html
Been looking for this for a while. A neat tool to quickly gather some placeholder soundeffects.
Finally figured out how this collision detection works https://dixq.net/rp/18.html Guess it's time to resume development
If the Dancing games weren't enough, here's another fanservice Persona game. New Cinema Labyrinth plays a lot like its predecessor, people who've played the 2014 release of Persona Q: Shadow of the Labyrinth will feel quite at home. However there's still some notable changes and differences between the two games. For one, there is now only a story route from the perspective of the Persona 5 protagonist. The teams and characters from P4 and 5 are back as well, but the protagonists from those games aren't voiceless. Their names can still be chosen by the player, though. The combat has been adjusted to play more like a Persona game. Hitting an enemy's weak spot now inflicts the down status, and downing all enemies allows for an all out attack which is now easier to execute. On the downside just hitting all weakspots and executing said all out attack is rarely enough to wipe out a monster party. New Cinema Labyrinth retains the strong point of coming with a battle system that requires some strategy to competently make it through the dungeons. Aside from no longer triggering all out attacks the game keeps the boost status unchanged. Downing enemies may trigger support from characters outside of the party to help downing enemies that remain standing, and later on can trigger a new feature called Unison Attack. Unison attacks are special attacks in which multiple characters pitch in to deal large damage to enemies. One might think of them as light variants of all out attacks that have a unique animation each.