Hell yeah Talking Classics is back!
looks like everything's fine. just migrated all my sites to a new server and domain.
Set up a second desktop PC for windows use. Need it for development but it's nice that I can play lots of PC games again (like I have time for that lol)
It's slowly coming together
And I almost gave up when my first attempt at the plane didn't come out as expected. Like I legit couldn't make sense of it, thought this whole thing was too much for me - then I realized I merely forgot to adjust the number of triangles I was passing to the function that reserves space for the mesh (which I wrote myself lol)
Adding support for multiple objects and separate transformations worked as expected
Alright I went into this one with low expectations because of how mediocre Final Fantasy XIII and XV were. Some of these concerns turned out meaningless because at its core Kingdom Hearts III is still a proper Kingdom Hearts game. It's got the action RPG gameplay fans are used to, no overly focus on an open world and fetch quest shenanigans. Props for that. However the game feels really rushed towards the end, so much that I'd argue they had to finish the game earlier than planned to assign resources to the Final Fantasy VII remake. More on that later.
Found it! http://www.drpetter.se/project_sfxr.html
Been looking for this for a while. A neat tool to quickly gather some placeholder soundeffects.
Finally figured out how this collision detection works https://dixq.net/rp/18.html Guess it's time to resume development